There’s enough here to get quite inspired. It demonstrates a basic understanding of the shared heritage of what a Hag is and then builds upon it. If they rap on it three times then a dretch can be summoned, hauling itself out of the barrell.
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They have an old rain barrell that they use for scrying. There’s some hags that literally grind the bones of children to make “dream pastries” to hook people on for escapism. There are other examples as well, in a similar vein. These are all quite nice and in the case of the children, quite moving and/or visceral.
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There’s also the classic “storage room full of mirrors and dress mannequins covered in sheets” room. There are other scenes in the same adventure, such as the crib draped in tattered/aged black veils, with a swaddled bundle in black in it.When you unwrap it, it’s empty. Holy Shit! This is WOTC and/or Adventurers League?!? It’s very good. There are two small skeletons huddled in the middle of the floor, one clutching a teddy bear/doll, with a sad little toybox and dollhouse nearby. If so I encourage you to check it out to see what I’m referring to.) The Children in this house were locked away in room 20 in the attic, starved to death by their parents.
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One of the first areas is in an appendix, meant to get the characters from Level 1 to Level 3, Death House (this might be a free download. They rip at you and I dare say they are best examples yet of what DREAD is supposed to be. Some parts of this adventure are REALLY good. It also needs about 75% of the text trimmed out of it. Phandelver is still the best WOTC 5E product though because Phandelver is PLAYABLE. Again, in some ways it does a better job bringing things to life than Phandelver. It’s sets up some nice places to play in, especially the villages, and does a decent job with the imagery in many of the encounters. It’s a little more visceral in this adventure, at least in places. In some respects it meets or rivals the spookiness in one of the best horror adventures of all time: The Inn of Lost Heroes. It provides some interesting environments to game in and some genuinely spooky shit. They have provided this kind of generic detail that has been both uninspiring and irrelevant.
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Previous WOTC 5E adventures have been almost afraid of providing gameable content. This is a retelling of the original I6 Ravenloft adventure, both expanded and and harkening back to the old adventure.
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The master of Castle Ravenloft is having guests for dinner. Only the howling of the wind fills the midnight air. A lightning flash rips through the darkness, but Strahd is gone. He knew they were coming, and he knows why they came - all according to his plan. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain.
![tanhai shayari urdu tanhai shayari urdu](https://www.sadpoetry.org/wp-content/uploads/2018/12/akhtar-sheerani-6.jpg)
The wind’s howling increases as he turns his gaze down toward the village of Barovia. Rumbling thunder pounds the castle spires. Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. By Jeremy Crawford,Tracy Hickman,Laura Hickman,Adam Lee,Chris Perkins,Richard Whitters